At the end of the training process in this curricular unit, students should be able to:
Identify the main steps in game development;
Explain the advantages and disadvantages of each option taken in the game design;
Understand the need to use game engines;
Design and implement levels, models and scripts for games;
Design and implement a game in 2D or 3D.
Contents:
Overview of computer games.
The Computer Games Industry.
Production of games and work teams.
Computer Games Design.
Creation of content for games
Programming of computer games.
Jeannie Novak, Game Development Essentials: An Introduction, 3rd Edition, Game Development Essentials, Delmar Cengage Learning, ISBN 978-1111307653.
Steve Rabin, Introduction to Game Development, 2nd Edition, Charles River Media, ISBN 978-1584506799.
Evaluation is made on individual basis and it involves the coexistence of two modes: continuous assessment (60%) and
final evaluation (40%). Further information is detailed in the Learning Agreement of the course unit.