Desenvolvimento de Jogos Digitais
Cod: 22291
Department: DCET
Department: DCET
ECTS: 6
Scientific area: Computer Engineering
Scientific area: Computer Engineering
Total working hours: 156
Total contact time: 30
Total contact time: 30
Esta unidade curricular visa capacitar os estudantes para as técnicas e metodologias de desenvolvimento de jogos digitais.
At the end of the training process in this curricular unit, students should be able to:
- Identify the main steps in game development;
- Explain the advantages and disadvantages of each option taken in the game design;
- Understand the need to use game engines;
- Design and implement levels, models and scripts for games;
- Design and implement a game in 2D or 3D.
Contents:
- Overview of computer games.
- The Computer Games Industry.
- Production of games and work teams.
- Computer Games Design.
- Creation of content for games
- Programming of computer games.
Jeannie Novak, Game Development Essentials: An Introduction, 3rd Edition, Game Development Essentials, Delmar Cengage Learning, ISBN 978-1111307653.
Steve Rabin, Introduction to Game Development, 2nd Edition, Charles River Media, ISBN 978-1584506799.
Steve Rabin, Introduction to Game Development, 2nd Edition, Charles River Media, ISBN 978-1584506799.
Evaluation is made on individual basis and it involves the coexistence of two modes: continuous assessment (60%) and
final evaluation (40%). Further information is detailed in the Learning Agreement of the course unit.